我的世界基岩版 BETA & PREVIEW 1.18.30.28/29 发布

EXPERIMENTAL FEATURES
实验性特性

DEEP DARK
DEEP DARK

  • Dig into the depths far underground to uncover the darkest biome in Minecraft – the Deep Dark
  • 向地下深处挖掘,揭开Minecraft中最黑暗的生物群系——Deep Dark
    • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
    • 昏暗而可怖,Deep Dark 群系能将恐惧植入到任何人的心中——即便是最勇敢的玩家
    • The surfaces of the Deep Dark are covered in Sculk
    • Deep Dark 的地面被 sculk 覆盖
    • The only mob that calls the Deep Dark home is the Warden
    • 唯一居住在Deep Dark的生物是Warden
    • Please note: The Warden hasn’t made its way into the game yet, but it’s getting ready for its big debut!
    • 请注意: Warden尚未加入到游戏中,但它已经准备好首次登场了!

AXES

  • Vanilla Parity: Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds
  • 特性同步: 使用斧攻击举起的盾会使盾在5秒内无法使用。

BOAT WITH CHEST
带箱子的船

  • Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you
  • 它的功能类似于运输矿车, 只是载体变为船, 因此你可以在水上带着你的东西来一次旅行
  • Crafted by combining a Chest with any Boat
  • 通过将箱子与船结合来合成

ALLAY
ALLAY

  • Allay now has a delay for picking new items after delivering items (MCPE-152978)
  • Allay现在在交付物品后挑选新物品时有一定延迟。(MCPE-152978)
  • Allay will now only pick up the exact same item it holds
  • Allay现在只会捡起与它持有的完全相同的物品
  • Allays will now stay close to a Note Block that has been played near it
  • Allay现在会停留在在它附近播放过的音符盒附近
  • Allay are now immune to damage from its owner
  • Allay现在免疫来自于它的主人的伤害

DATA-DRIVEN ITEMS
数据驱动物品

  • Added an optional “mob_amount” parameter to the Damage Event Response that specifies a unique damage amount when used by mobs
  • 在伤害事件的响应中增加了一个可选的 “mob_amount “参数,该参数在被生物使用时会指定一个唯一的伤害值

Copper Horn

铜号角

  • We don’t have any additional changes planned for the Copper Horn, but we would love to hear more about what you think of this experimental feature, and how you might use it if it made it into the final update! Send us your feedback here: aka.ms/MCGoatsFeedback
  • 我们没有对铜号角做出任何额外改动的计划,但我们希望听到你对这个实验性特性的更多看法,以及如果它加入最终更新后,你会如何使用它! 在这里把你的反馈发给我们: aka.ms/MCGoatsFeedback

FEATURES AND BUG FIXES
特性和漏洞修复

MOBILE CONTROLS
移动端控制

  • Fixed issue where sensitivity was too low in new touch control schemes (MCPE-152985)
  • 修复了新的触控方案中灵敏度过低的问题 (MCPE-152985)
  • Fixed a case where the “Highlight Always On” option was visible for the ‘Touch’ interaction mode (MCPE-152972)
  • 修复了在”Touch”交互模式下 “Highlight Always On”选项可见的情况。(MCPE-152972)
  • Fixed issue where buttons for new mobile control schemes were too large and too high on some devices
  • 修复了新的触控方案中按钮在一些设备上过大过高的问题

GAMEPLAY
玩法

  • Fixed underwater lava lakes not turned into Obsidian during world generation (MCPE-128022)
  • 修复了在生成世界时,水下岩浆湖没有变成黑曜石的问题 (MCPE-128022)
  • Healing no longer causes a mob to be immune to damage (MCPE-152957)
  • 生命恢复不再导致生物免疫伤害 (MCPE-152957)
  • Fixed tick range check excluding chunks that were actually in range
  • 修复了游戏刻范围检查排除了实际在范围内的区块的问题
  • Breaking a layer of snow placed in the same block as a flower no longer destroys the flower (MCPE-151512)
  • 打破与花放在同一方块范围内的雪不会再破坏花。 (MCPE-151512)

HOGLINS
猪灵

  • Baby Hoglins now attack players (MCPE-152577)
  • 幼年猪灵现在会攻击玩家 (MCPE-152577)

USER INTERFACE
用户界面

  • Double tapping the crouch button will no longer toggle fly mode (MCPE-152973)
  • 双击下蹲键将不再会切换为飞行模式 (MCPE-152973)
  • Fixed issue where sprint state was not resumed after hitting an obstacle when holding the Ctrl key (MCPE-152979)
  • 修复了在按住Ctrl键时,撞到障碍物后不能恢复疾跑状态的问题 (MCPE-152979)

TECHNICAL UPDATES
技术性更新

ACTORS
活动对象

  • Added in check to prevent an actor that is a passenger from being ridden by the vehicle it is on preventing an infinite loop looking for the root vehicle (MCPE-133774)
  • 增加了检查功能,以防止作为乘客的活动对象被其所在的运载工具骑乘,出现寻找根载具的死循环。 (MCPE-133774)

MOBS
生物

Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating
在骑乘方向被锁定的生物时,当该生物旋转时,不会再意外地转向一边。

来源:ArmorRush


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