我的世界基岩版 Beta 1.18.10.27 发布 青蛙不再吃山羊了

PLEASE READ before participating in the Minecraft Beta:
请在加入测试版前仔细阅读:

  • Joining the beta will replace your game with a work-in-progress version of Minecraft
  • 测试版会覆盖当前版本。
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • 当您在运行测试版时,无法加入Realms以及非测试版联机。
  • Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
  • 在测试版打开过的世界存档无法被以前版本的游戏识别,所以请做好备份,防止丢档。
  • Beta builds can be unstable and are not representative of final version quality
  • 测试版并不稳定,并且不代表最终版本的质量。
  • The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 本测试版仅在Xbox、Windows和安卓(谷歌市场)平台可用。如果您想参与或退出测试版计划,请阅读 aka.ms/JoinMCBeta 了解详情。

Here’s a list of what is new in this week’s Beta! Please leave us any specific feedback or suggestions in the thread at aka.ms/MCFrogFeedback, and as always please search and report any bugs you may find at bugs.mojang.com
以下就是这周Beta版的新东西啦!如果想要留言或反馈,请在这个频道找到我们: aka.ms/MCFrogFeedback,并且一如既往的,请寻找任何你能发现的bug,并在此反馈给我们: bugs.mojang.com

Experimental Features
实验性特性

Frogs
青蛙

  • Frogs no longer eat Goats! (MCPE-151536)
  • 青蛙不再吃山羊了!(MCPE-151536)

Features and Bug Fixes
特性和漏洞修复

Blocks
方块

  • Cocoa Pods placed on chunk borders don’t break anymore upon reloading the World (MCPE-67479)
  • 当重载世界的时候,区块边界的可可豆不再会被破坏。 (MCPE-67479)
  • Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)
  • 结构方块生成的结构现在可以正确的转换 (旋转和/或镜像) 有多个面的方块方块。 (例如:发光地衣)

Gameplay
玩法

  • Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking (MCPE-114173)
  • 修复了当侦测器闪烁时破坏侦测器方块,掉落物的材质错误的保持激活状态。 (MCPE-114173)
  • Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
  • 修复了一个导致画可以与发光物品展示框、告示牌、旗帜、火把重叠的BUG。
  • Pillager Outposts now spawn the correct number of Pillagers and Golems (MCPE-141499)
  • 掠夺者前哨站现在生成正确数量的掠夺者和铁傀儡。 (MCPE-141499)

Graphical
图像

  • Boats will no longer disappear when getting out of them after a long ride (MCPE-108568, MCPE-125388)
  • 船只不再在长途旅行后下船时消失。 (MCPE-108568MCPE-125388)
  • Boat oars now have the same color as the Boat (MCPE-150492)
  • 船桨的颜色现在与船一样。 (MCPE-150492)

Mobs
生物

  • Untamed Cats can now be leashed
  • 野生的猫现在可以被栓住。
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player
  • 当瞄准敌人或玩家时,守卫者与远古守卫者不再下沉。

User Interface
用户界面

  • The Construction tab on the inventory screen now has the correct color when using Pocket UI
  • 携带版UI中,物品栏的“建筑”选项卡现在将是正确的颜色。
  • Fixed an issue with missing Inventory slots when using Pocket UI (MCPE-151545)
  • 修复了一个在携带版UI中丢失物品栏位的问题。(MCPE-151545)
  • Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world (MCPE-151506)
  • 修复了一个在创造物品栏中存在空白栏位的问题,这可能会导致世界交互问题。 (MCPE-151506)

World Generation
世界生成

  • Chests and Monster Spawners now spawn correctly in structures (MCPE-23416) (MCPE-48622) (MCPE-97295)
  • 箱子与刷怪笼将在结构中正确生成。 (MCPE-23416) (MCPE-48622) (MCPE-97295)

Technical Updates
技术性更新

Stability and Performance
稳定性和性能

  • Reduced memory and load times for ticking areas
  • 减少了常加载区块的内存占用与加载时间。

GameTest Framework (Experimental)
GameTest框架 (实验性)

  • Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
  • 增加了功能setVelocity(velocity: Vector): bool- 设置这个实体的速度。
  • Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
  • 增加了属性viewVector: Vector- 通过矢量的形式代表实体视线的方向。
  • Added property headLocation: Location- Represents the location of the head of the entity
  • 增加了属性headLocation: Location- 代表实体头部所在的位置。
  • Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)
  • 增加了bodyRotation属性: number- 以浮点数代表实体的身体旋转的角度。(单位:度)

Animation
动画

  • Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total “animation_length”
  • 修复了一个当事件长度与“animation_length”精确相同时,动画事件、声音事件以及粒子事件不被触发的BUG。
  • Fixed an issue where event times were not considered within the animation length calculation that happens when “animation_length” is not explicitly specified
  • 修复了一个当未明确指定“animation_length”时,动画长度计算中未考虑事件时间的问题。

General
通用

  • Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
  • 修复了一个导致“format_versions”被解析为数值而非正确的字符串的问题。
  • When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air
  • 当使用来自“山崖与洞穴更新”之前游戏版本的模板创建一个超平坦世界,地面将不再生成于空中64格高处。

Molang
Molang

  • Added alland query.any to check if a value matches all or any of the following values
  • 添加了方法 query.any 用于检查值是否与以下所有或任何值匹配。
  • Added in_rangeto check if a value is in the (inclusive) range between a min and max value
  • 添加了 in_rangeto 用于检查值是否在指定的最大/最小范围中。
  • Added query.in_range to check if a value is in the (inclusive) range between a min and max value
  • 添加了 query.in_range 用于检查值是否在指定的最大/最小范围中。

来源:cutemiku



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