我的世界基岩版 Beta 发布 为青蛙和蝌蚪加入了音效

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work-in-progress version of Minecraft
  • 测试版会覆盖掉你的正式版
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • 你不能加入Realms,以及不能加入非测试版联机
  • Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
  • 在测试版内游玩的世界不能在先前的版本里打开,因此请注意备份
  • Beta builds can be unstable and are not representative of final version quality
  • 测试版体验不稳定且不代表最终版本的质量
  • The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
  • 测试版仅在Xbox、Windows和Android (Google Play)可用。请参阅 aka.ms/JoinMCBeta 来加入或者退出测试。

Here’s a list of what is new in this week’s Beta! Please leave us any specific feedback or suggestions in the thread at aka.ms/MCFrogFeedback, and as always please search and report any bugs you may find at bugs.mojang.com
下面是本周的测试版的新内容!请在 aka.ms/MCFrogFeedback 提供反馈和建议,并且在 bugs.mojang.com 报告或查找你遇到的任何漏洞。

Known Issue

  • Chests may not show all inventory slots when using the Pocket UI. As a workaround you might want to enable the Classic UI setting.
  • 使用携带版UI时可能不会显示箱子里所有物品栏的槽位,请使用经典UI来暂时规避这个漏洞。

Experimental Features


  • Frogs and Tadpoles now have sounds (MCPE-150742)
  • 为青蛙和蝌蚪加入了音效 (MCPE-150742)
  • Frog panic speed is now appropriate
  • 受惊的青蛙有了正确的移速
  • Tadpoles now have the panic goal
  • 蝌蚪有了受惊目标(害怕美西螈)

Frog Egg

  • Glow Lichen can no longer be placed on top of Frog Egg
  • 发光地衣不再能放置在青蛙卵的顶部


  • Three new Froglight blocks have been added (Pearlescent, Verdant, Ochre)
  • 加入了三种新的蛙光体方块(珍珠、翠绿和赭石色)
  • The Froglight blocks emit light
  • 蛙光体会发光
  • The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop
  • 可以通过引诱青蛙到小型岩浆怪附近获得。青蛙在捕食小型岩浆怪后掉落蛙光体。不同变种的青蛙会掉落不同种类的蛙光体。


Features and Bug Fixes

Stability and Performance

  • Fixed an issue that could cause the entities in a chunk to not save when exiting a world (MCPE-144208)
  • 修复了退出世界时可能会导致区块内的实体不会被保存的漏洞。 (MCPE-144208)
  • The game now loads certain seeds and worlds around Mesa biomes without crashing (MCPE-149659)
  • 加载出生点附近有恶地生物群系生成的特定种子世界时游戏不再崩溃。 (MCPE-149659)

Vanilla Parity

  • Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them (MCPE-74081)
  • 铁傀儡现在会根据生命值显示不同的开裂纹理,并且可以使用铁锭来为它们回血。 (MCPE-74081)
  • Glow Lichen now has similar brightness as on Java Edition
  • 发光地衣有了和Java版相似的光照。
  • Foxes now aim downwards when they pounce (MCPE-143664)
  • 狐狸现在会在猛扑时向下瞄准。 (MCPE-143664)
  • Removed the emerald icon above a Villager’s head when trading
  • 移除了和村民交易时出现在村民头顶的绿宝石图标。
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • 更新了屠夫,制图师,图书管理员和流浪商人的交易选项。
  • Iron Golems now only attack players with a very bad standing in a village after attacking a villager
  • 铁傀儡现在会根据玩家的声望值来决定是否攻击玩家,而不是在玩家攻击村民后总是和玩家敌对。


  • Text-to-speech (TTS) now correctly reads the names of experimental toggles
  • 文本转语音 (TTS) 现在会正确复述实验性选项。


  • Added a new ‘/damage’ command to allow players to deal damage to entities
  • 加入了 ‘/damage’ 命令来允许玩家对实体施加伤害。
  • Placing Cocoa Beans with ‘/setblock’ or ‘/fill’ commands no longer results in an error
  • 使用 ‘/setblock’ 或者 ‘/fill’ 命令 放置可可果不再出现错误情况。

Feature placement

  • Large Dripstone feature does not generate floating on top of lava anymore (MCPE-141131)
  • 大型滴水石地物不再悬空在熔岩上面。 (MCPE-141131)
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one (MCPE-148588)
  • 滴水石锥不再只生成一格高的石笋。 (MCPE-148588)


  • Blast Furnaces and Smokers once again give XP (MCPE-150427)
  • 高炉和烟熏机现在会给予经验值。 (MCPE-150427)


  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites (MCPE-128128)
  • 滴水石锥现在有几率生成为大的钟乳石和石笋。 (MCPE-128128)
  • Lava pools now only generate in positive Y coordinates (MCPE-146459)
  • 熔岩池现在只会生成在Y大于0的地方 (MCPE-146459)
    • Lava pools that generate close to Y=0 will have Deepslate and Stone 方块 casing
    • 熔岩池在接近Y=0的地方会生成交叉的石头和深板岩外边
  • Coral now generates in the deeper depths of Warm Oceans (MCPE-147399)
  • 珊瑚现在会生成在暖水海洋的更深处 (MCPE-147399)
  • The Grove biome now has more variety of trees (MCPE-148361)
  • 雪林生物群系现在会有更多种类的树。 (MCPE-148361)
  • Fixed Light Block’s brightness not being adjustable when playing in VR
  • 修复了在使用VR游玩时不能调节光源方块的亮度的漏洞。
  • Fixed Light Block not being continuously placed while holding right-click and moving (MCPE-135669)
  • 修复了长按右键无法连续放置光源方块的漏洞。 (MCPE-135669)
  • Light Blocks can now be waterlogged (MCPE-148391)
  • 光源方块可以被充水。 (MCPE-148391)
  • Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby (MCPE-149214)
  • 修复了在附近生物众多的情况下破坏方块,打开箱子和进入传送门时会出现延迟的漏洞。 (MCPE-149214)
  • Grass and double flowers now have proper animations when breaking (MCPE-150786)
  • 草和双层花在破坏时有了正确的动画。 (MCPE-150786)
  • Flower blocks are now properly destroyed by explosions when inside snow layers (MCPE-146492)
  • 在雪层里的花现在能够正确地被爆炸摧毁。 (MCPE-146492)
  • Skeleton Horsemen now pathfind correctly (MCPE-147521)
  • 骷髅马骑士现在会正确寻路。 (MCPE-147521)

World Generation

  • Iceberg features no longer replace Snow Blocks of Igloo structures (MCPE-147690)
  • 冰山不再替代组成雪屋的雪块而生成。(MCPE-147690)
  • Water in open air mountain caves no longer generates unevenly (MCPE-149417)
  • 露天的山洞中的水不再会不均衡地生成。(MCPE-149417)
  • Aquifers no longer generate with missing water blocks (MCPE-146452)
  • 含水层生成时不再出现遗漏的水方块。(MCPE-146452)

Technical Updates

GameTest Framework (Experimental)

  • Entity
  • 实体
    • Added function teleport(location: Location,dimension: Dimension,xRotation (optional): float,yRotation (optional): float)
    • 加入了teleport功能 (location: Location,dimension: Dimension,xRotation (optional): float,yRotation (optional): float)
    • Added function teleportFacing(location: Location,dimension: Dimension,facingLocation: Location)
    • 加入了teleportFacing功能 (location: Location,dimension: Dimension,facingLocation: Location)
  • Added registerAsyncmethod to register and properly track the state of GameTests using async functions
  • 加入了registerAsyncmethod 来注册和使用异步函数跟踪 GameTests 的状态。


  • Reapplied changes to use “allowlist” instead of “whitelist” (BDS-14119)
  • 重新应用了更改,现在使用“allowlist”而不是“whitelist”。 (BDS-14119)


  • JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low
  • JumpToBlockGoal 现在会正确寻找相同上下距离的 jumpblockcandidates 从而允许生物使用目标来跳跃相同的高度。


  • Added support for blocks having the same name as long as they belong to different namespaces
  • 加入了对方块有相同名称但不同命名空间的支持。


  • Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller
  • 修复了动画控制器递归检查会错误地不允许正常重复使用的漏洞。


  • Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted (MCPE-147708)
  • 修复了资源包内上下箭头按钮在突出显示时变得更大的漏洞。 (MCPE-147708)

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